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- Power Glove Interface for Parallel Port on IBM
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- Nintendo connector layout: *1 1:Ground 2:Clock
- 7* *2 3:Latch 4:Data
- 6* *3 5:N/C (lightgun) 6:N/C (lightgun)
- 5* *4 7:+5V
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- Connecting to Parallel Port
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- Glove Printer Port
- 1 18 GND
- 2 2 DO
- 3 3 D1
- 4 13 SLCT (input)
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- POWER
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- Connect pin 7 on the glove to any location with +5V on the computer.
- Pin 1 on any gameport is a good place. You can also use the keyboard
- connector. On an XT pinout, the +5V connector is pin 5 as follows:
- Looking at the back of the computer:
- 3 1
- 5 4
- 2
- Be sure to check the voltage for any other configuration!
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- The CABLE
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- You can buy Nintendo extender cable to cut up for the connector... Get the
- longest possible for easy location of the control box...
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- The CODE
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- If you don't get steady sampling on the glove, try adjusting the timing on
- your machine by changing the N & D defines...
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- The Code is currently set for LPT2. (Inport=0x279, Outport=0x278). For
- LPT1, change Inport to 0x379 and Outport to 0x378...
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- The code is written for Turbo C/C++/Borland C++. It uses the BGI library
- for the graphics cursor, so it is easily ported to Microsoft C.
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- The code is named THEGLOVE.C
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- NOTES
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- This is reprinted from Waite Group's "Virtual Reality Playhouse", but they
- swiped it from the VR boys on USENET so I don't feel bad about porting it.
- Please distriute this freely...
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